In its second phase, Radar Creativo partners with London’s Somerset House Studios (SHS). This collaboration includes the participation of three UK artists in residence at SHS: Libby Heaney, Matthew Plummer Fernandez and Werkflow, as well as Marie McPartlin, director of SHS.

Through a series of workshops, lectures and demos, this collaboration is an opportunity for the local community to live and experience the freedom and infinite possibilities digital technology can bring as an artistic tool for creation as well as exploration. It also emphasizes the importance of collaborative teamwork as the core to develop and strengthen a creative community.

Somerset House Studios (SHS)

Somerset House Studios is a new experimental workspace in the centre of London connecting artists, makers and thinkers with audiences. The Studios are a platform for the development of new creative projects and collaboration, promoting work that pushes bold ideas, engages with urgent issues and pioneers new technologies.

Marie McPartlin

Marie McPartlin is a British producer working in diverse areas ranging from music, digital technology, literature, visual arts, heritage and performance. 

Libby Heaney

Libby Heaney is an artist, researcher and quantum physicist. She holds a PhD in Quantum Information Science from the University of Leeds and an MA from Central Saint Martins. 

Her work is interactive and post-digital and analyses complexities and systems, weaving together critical theory with quantum science.

She currently teaches a research run course at the Royal College of Art in Information Experience design where she, along with her students, applies rigorous quantum thinking to a variety of creative fields. 

Libby is a resident at Somerset House Studios.

Matthew Plummer-Fernández

Matthew Plummer-Fernández produces modified data-files to then distort them as objects utilizing 3D printing, calling them ‘remixes’. 

He is known for his playful and critical approach that explores the socio-cultural entanglements of technology via sculpture, bots, software and his blog Algopop. His artistic practice engages the serendipity of the glitch as added value and not as an imperfection, by adding aesthetic value and space to reflect about open source software and objects protected by copyright.

His work has been commissioned by Rhizome, Arts Co, It’s Nice That and Selfridges. He has shown at; Musée d'Art Contemporain de Montréal; Onassis Cultural Centre, Athens; Cyberarts / Ars Electronica, Linz; Brighton Digital Festival   and FACT Liverpool. His work has been featured in Forbes, The Guardian, Wired UK, Dazed and Confused, among others. 

He received an MA from Royal College of Art in 2009 after studying graphic design and Computer-Aided Mechanical Engineering at Kings College.


Werkflow is a games engine focused, digital arts studio. It was established by Tom Wandrag and James Stringer. They have created installations, virtual reality projects, music videos and computer games, and their work has been covered in the press including The Wire magazine, The Creators Project and Art Monthly. They have created music videos for artists including Gum Takes Tooth, Shapednoise and most recently patten (Warp Records)

They are currently focusing on its first narrative game work whilst in residence at SHS, and opening up their method of using video game technology to render in real time to the wider community to develop skills and trigger new collaborations.


1. Friday November 24

Conference: New Narratives New Technologies

7:00 pm, Auditorio Fundación Telefónica

British Council Peru in collaboration with Fundación Telefónica and Somerset House Studios, London, United Kingdom

Open to the public.

About the conference:

Talk introducing Somerset House Studios and the three UK artists: Libby Heaney, Matthew Plummer-Fernández and James Stringer (Werkflow) 

Demos will be shown featuring the work of the three artists:

2. Saturday 25 November and Sunday 26 November

2–day Workshops

In collaboration with ESPACIO Fundación Telefónica

Participants Selected through an open call.


  • Libby Heaney –Exploded Point Cloud: Deconstructing the relationship between space and the human body. From 9:00 am to 5:00 pm
  • Matthew Plummer-Fernández –Remezcla Lícita: 3D remixing using Creative Commons authorized objects. From 9:00 am to 5:00 pm
  • James Stringer (Werkflow) – 2-day workshop: Cut-up VR: Processes and narratives in VR. From 9:00 am to 5:00pm

3. Tuesday November 28

Marie McPartlin: New Experiments in Old Buildings

7:00 pm, ESPACIO Fundación Telefónica

Open to the public.

About the conference: Marie McPartlin will give a presentation about Somerset House Studios, a residency space in London geared towards experimental art and focusing on innovation and digital technology. She will take us through the conception of the project, its launch and evolution one year after.